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Mickey Mouse by Cosmos

Mickey Mouse C - - P - - M - - /4LOOCGM</OO/4<</< -

Mickey Mouse by Cosmos

Mickey Mouse - - C O S M O S - - PRESENTS: - - - MICKEY MOUSE- /// - THE COMPUTER GAME /// - - - - C O S M O S - - PRESENTS: - - - MICKEY MOUSE- /// - THE COMPUTER GAME /// - - THE MEANIES: - ** ** - ** ** - ** - - / C O S M O S - PRESENTS: - MICKEY MOUSE- /// - THE COMPUTER GAME /// THE MEANIES: ------------ THE OGRE:THIS GIANT,WARTY SLOB CAN ONLY BE AFFECTED BY A GENTLE WALLOP WITH THE MALLET.WHEN HIT HE OFTEN SPLITS INTO 2 LITLE OGRESTHE GHOST:THIS FLIMSY PHANTOM CAN'T FEEL THE MALLET BUT HE DOES FEAR THE WATER PISTOL. THE SKELETON:A CREEPY COLLECTION OF BONSHEDLEY:SQUIRT THIS GHOSTLY HEAD THE OGRE KING:YEUCH!WHAT A REPULSIVE SIGHT! WEAPONS: -------- MICKEY CAN IN THE MAIN TOWER CHOOSE FROMTWO WEAPONS;A WATER PISTOL FILLED WITH ENCHANTED WATER AND A LARGE,RUBBER MALETTHE CONTROL PANEL SHOWS WHICH IS CURRENTLY IN USE.LARGE MONSTERS WHICH ARE AFFECTED BY THE MALLET WILL OFTEN SPLIT INTO TWO SMALLER ONES. BONUSES: -------- WHEN A MEANY HAS BEEN SQUIRTED OR WALLOPED IT WILL DISAPPEAR LEAVING BEHIND A BONUS.MICKEY HAS ONLY TO RUN OVER BONUS ITEMS TO COLLECT THEM.THEY SHOULD BE COLLECTED QUICKLY OR THEY WILL FADE AWAY. WATER:THIS BOTTLE CONTAINS THE ENCHANTED WATER WHICH HAD MADE THE MONSTER. COLLECT IT TO ADD TO THE SUPPLY INKEY:KEYS ARE NEEDED TO OPEN THE DOORS AND ENTER THE SIDE ROOMS.THEY ARE ESSENTIAL TO MICKEY'S QUEST. BOMB:WHEN THIS IS COLECTED ALL MONSTERS CURRENTLY ON SCREEN GO UP IN SMOKE BIRDS HEAD:THIS MAGIC ITEM ALLOWS MICKEY TO FLY!WELL,TO BE HONEST IT JUST STOPS HIM FALLING.FOR THE DURATION OF THIS BONUS MICKEY CAN STEP OFF A BALCONY AND WALK AROUND ON AIR. GLUE:STICK ALL MONSTERS FOR A WHILE SHIELD:THE SHIELD PREVENTS MONSTERS DRAINING MICKEY'S ENCHANTED WATERREPULSIVENESS:COLLECTING THIS BONUS MAKS MONSTERS RUN AWAY SLOW:THE MONSTERS SLOW DOWN TO HALF SPEED. LIGHTNING BOLTS: MICKEY MOVES TWICE AS FAST AS NORMAL.BE CAREFUL BECAUSE THIS CAN MAKE THINGS DIFFICULT IN A TIGHT SPOT. THE PANEL: ---------- ON THE LEFT OF THE PANEL IS A PICTURE OF MICKEY'S HAND HOLDING THE MALLET OR THE WATER PISTOL.SPACE CHANGES FROM ONE TO THE OTHER.NEXT IS MICKEY'S SCORE FOLLOWED BY..... THE WATER METER SHOWS HOW MUCH WATER IS IN THE WATER PISTOL. IF THE PISTOL BEACOMES EMPTY THE GAME ISOVER.AT THE RIGHT OF THE PANEL IS A PICTURE OF THE TOWER.THE SMALL LINE NEXT TO IT INDICATES WHERE YOU ARE. THE SUB-GAMES: -------------- THE PUDDLE MAZE: MICKEY HAS TO AVOID OR SHOOT THE MONSTERS CREATED BY THE DRIPPING TAPS.TO COMPLETE THE ROOM HE MUST FIND AND COLLECT A HAMMER,SOME NAILS AND SOME WOOD.A HEART GIVES A BONUS LIVE. THE BUBBLE MACHINE: MICKEY STANDS ON A PLATFORM WHICH MOVES RANDOMLY LEFT AND RIGHT.BELOW HIM TO THE LEFT IS A GLASS TUBE FULL OF ENCHANTED WATER.THIS SLOWLY SEAKS INTO A PIPE WHICH RUNS ACROSS THE BOTTOM OF THE SCREEN..AT REGULAR INTERVALS ALONG THIS PIPE ARE NOZZLES WHICH PRODUCE BUBBLES. MICKEY MUST SHOOT THE BUBBLES BY THROW- ING HIS HAMMER UNTIL ALL OF THE WATER ISLEAKED OUT OF THE TUBE.IF A BUBBLE REACHES THE PLATFORM IT EATS AWAY A LITTLE.EVENTUALLY THE BUBBLES EATS A HOLE INTO THE PLATFORM WHICH MICKEY WILL NEED TO JUMP ACROSS.AN EXTRA HAZARDIS THE FLOATING GHOSTS WHICH SLOWLY FOLLOW MICKEY AROUND.PROLONGED CONTACT WITH IT WILL COST MICKEY A LIFE. HITTING THE GHOST WITH THE MALLET WILL DISPOSE OF IT BUT ANOTHER ONE WILL SOON APPEAR. THE PUMP ROOM: A LONG PIPE SNAKES FROM THE TOP RIGHT OF THE SCREEN DOWN TO THE BOTTOM WHERE MICKEY APPEARS.AT SEVERAL POINTS ALONG THIS PIPE ARE HOLES WITH CORKS IN. AT THE TOP RIGHT IS A LARGE MONSTER OPERATING A PUMP WHICH CREATES LITTLE MONSTERS.THE LITTLE MONSTERS PATROL THE PIPE AND MAY PULL OUT CORKS WHICH MICKEY HAS HAMMERED IN.THE MALLET WILL DEAL WITH THEM.TO COMPLETE THIS SCREEN MICKEY MUST GET PAST THE FORCE FIELD WHICH IS PROTECTING THE LARGE MONSTER.THE FORCE FIELD WILL BE LOWERED WHEN SOME OF THE CORKS HAVE BEEN HAMMERED IN.THE CORKS MICKEY NEEDS TO HIT ARE DIFFERENT EACH TIME.TO ADD TO MICKEY'S PROBLEMS,WATER DRIPPING FROM THE CORKS CREATES A FLOATING GHOST WHEN IT HITS THE FLOOR.THIS WILL STUN MICKEY OR TAKE A LIFE FROM HIM. THE DRIPPING TAPS: THERE ARE 4 DRIPPING TAPS HERE WHICH NEED TO BE TURNED OFF IN A SPECIFIC ORDER.THE TAP HANDLES SPIN OR FLASH TO INDICATE WHICH SHOULD BE TURNED OFF NEXT.THE FLOATING GHOST IIS HERE AGAIN AND IS DRIFTING AROUND THE SCREEN.IF IT TOUCHES MICKEY HE WILL BE STUNNED OR LOSE A LIFE.MOVING PLATFORMS HELP MICKEYTRAVEL FROM TAP TO TAP BUT HE MUST BE CAREFUL NOT TO BE SQUASHED BETWEEN A PLATFORM AND THE FLOOR OR CEILING. KEYBOARD CONTROLS: SPACE - TOGGLE BETWEEN HAMMER AND WATER PISTOL RUN/STOP - PAUSE FINALLY WE WISH YOU A LOT OF FUN WITH THIS GAME !!!! BYE - C O S M O S 18.7.1988 - 0C O S M O S - 1 MICKEY MOUSE- - 5 THE COMPUTER GAME - 'THE OGRE:THIS GIANT,WARTY SLOB CAN ONLY - >BE AFFECTED BY A GENTLE WALLOP - ;WITH THE MALLET.WHEN HIT HE - OFTEN SPLITS INTO 2 LITLE OGRESTHE GHOST:THIS FLIMSY PHANTOM CAN'T FEEL - ;THE MALLET BUT HE DOES FEAR - 1THE WATER PISTOL. - THE SKELETON:A CREEPY COLLECTION OF BONSHEDLEY:SQUIRT THIS GHOSTLY HEAD - $THE OGRE KING:YEUCH!WHAT A REPULSIVE - MICKEY CAN IN THE MAIN TOWER CHOOSE FROMTWO WEAPONS;A WATER PISTOL FILLED WITH ENCHANTED WATER AND A LARGE,RUBBER MALETTHE CONTROL PANEL SHOWS WHICH IS - %CURRENTLY IN USE.LARGE MONSTERS WHICH - %ARE AFFECTED BY THE MALLET WILL OFTEN - <SPLIT INTO TWO SMALLER ONES. - !WHEN A MEANY HAS BEEN SQUIRTED OR - "WALLOPED IT WILL DISAPPEAR LEAVING - %BEHIND A BONUS.MICKEY HAS ONLY TO RUN - %OVER BONUS ITEMS TO COLLECT THEM.THEY - #SHOULD BE COLLECTED QUICKLY OR THEY - /WILL FADE AWAY. - (WATER:THIS BOTTLE CONTAINS THE ENCHANTED - !WATER WHICH HAD MADE THE MONSTER. - COLLECT IT TO ADD TO THE SUPPLY INKEY:KEYS ARE NEEDED TO OPEN THE DOORS - !AND ENTER THE SIDE ROOMS.THEY ARE - <ESSENTIAL TO MICKEY'S QUEST. - ,BOMB:WHEN THBIS 5COLECTED ALL MONSTERS - CURRENTLY ON SCREEN GO UP IN SMOKE BIRDS HEAD:THIS MAGIC ITEM ALLOWS MICKEY - TO FLY!WELL,TO BE HONEST IT JUST - "STOPS HIM FALLING.FOR THE DURATION - !OF THIS BONUS MICKEY CAN STEP OFF - A BALCONY AND WALK AROUND ON AIR. GLUE:STICK ALL MONSTERS FOR A WHILE - #SHIELD:THE SHIELD PREVENTS MONSTERS - DRAINING MICKEY'S ENCHANTED WATERREPULSIVENESS:COLLECTING THIS BONUS MAKS - 1MONSTERS RUN AWAY - #SLOW:THE MONSTERS SLOW DOWN TO HALF - &LIGHTNING BOLTS: MICKEY MOVES TWICE AS - !FAST AS NORMAL.BE CAREFUL BECAUSE - !THIS CAN MAKE THINGS DIFFICULT IN - %ON THE LEFT OF THE PANEL IS A PICTURE - OF MICKEY'S HAND HOLDING THE MALLET OR THE WATER PISTOL.SPACE CHANGES FROM ONE TO THE OTHER.NEXT IS MICKEY'S SCORE - THE WATER METER SHOWS HOW MUCH WATER IS IN THE WATER PISTOL. IF THE PISTOL BEACOMES EMPTY THE GAME ISOVER.AT THE RIGHT OF THE PANEL IS A - #PICTURE OF THE TOWER.THE SMALL LINE - #NEXT TO IT INDICATES WHERE YOU ARE. - - .THE SUB-GAMES: - 0THE PUDDLE MAZE: - MICKEY HAS TO AVOID OR SHOOT THE MONSTERS CREATED BY THE DRIPPING TAPS.TO COMPLETE THE ROOM HE MUST FIND AND COLLECT A HAMMER,SOME NAILS AND SOME WOOD.A HEART GIVES A BONUS LIVE. - = 3THE BUBBLE MACHINE: - MICKEY STANDS ON A PLATFORM WHICH MOVES RANDOMLY LEFT AND RIGHT.BELOW HIM TO - THE LEFT IS A GLASS TUBE FULL OF ENCHANTED WATER.THIS SLOWLY SEAKS INTO A PIPE WHICH RUNS ACROSS THE BOTTOM OF THE - SCREEN..AT REGULAR INTERVALS ALONG THIS PIPE ARE NOZZLES WHICH PRODUCE BUBBLES. MICKEY MUST SHOOT THE BUBBLES BY THROW- ING HIS HAMMER UNTIL ALL OF THE WATER ISLEAKED OUT OF THE TUBE.IF A BUBBLE - #REACHES THE PLATFORM IT EATS AWAY A - "LITTLE.EVENTUALLY THE BUBBLES EATS - %A HOLE INTO THE PLATFORM WHICH MICKEY - WILL NEED TO JUMP ACROSS.AN EXTRA HAZARDIS THE FLOATING GHOSTS WHICH SLOWLY - FOLLOW MICKEY AROUND.PROLONGED CONTACT WITH IT WILL COST MICKEY A LIFE. - HITTING THE GHOST WITH THE MALLET WILL DISPOSE OF IT BUT ANOTHER ONE WILL SOON APPEAR. - .THE PUMP ROOM: - %A LONG PIPE SNAKES FROM THE TOP RIGHT - OF THE SCREEN DOWN TO THE BOTTOM WHERE MICKEY APPEARS.AT SEVERAL POINTS ALONG THIS PIPE ARE HOLES WITH CORKS IN. - #AT THE TOP RIGHT IS A LARGE MONSTER - %OPERATING A PUMP WHICH CREATES LITTLE - #MONSTERS.THE LITTLE MONSTERS PATROL - %THE PIPE AND MAY PULL OUT CORKS WHICH - !MICKEY HAS HAMMERED IN.THE MALLET - $WILL DEAL WITH THEM.TO COMPLETE THIS - %SCREEN MICKEY MUST GET PAST THE FORCE - #FIELD WHICH IS PROTECTING THE LARGE - MONSTER.THE FORCE FIELD WILL BE LOWERED WHEN SOME OF THE CORKS HAVE BEEN - %HAMMERED IN.THE CORKS MICKEY NEEDS TO - %HIT ARE DIFFERENT EACH TIME.TO ADD TO - %MICKEY'S PROBLEMS,WATER DRIPPING FROM - "THE CORKS CREATES A FLOATING GHOST - %WHEN IT HITS THE FLOOR.THIS WILL STUN - _MICKEY OR TAKE A LIFE FROM HIM. - 1 2THE DRIPPING TAPS: - $THERE ARE 4 DRIPPING TAPS HERE WHICH - #NEED TO BE TURNED OFF IN A SPECIFIC - #ORDER.THE TAP HANDLES SPIN OR FLASH - TO INDICATE WHICH SHOULD BE TURNED OFF NEXT.THE FLOATING GHOST IIS HERE AGAIN AND IS DRIFTING AROUND THE SCREEN.IF - IT TOUCHES MICKEY HE WILL BE STUNNED OR LOSE A LIFE.MOVING PLATFORMS HELP MICKEYTRAVEL FROM TAP TO TAP BUT HE MUST BE - $CAREFUL NOT TO BE SQUASHED BETWEEN A - 4PLATFORM AND THE FLOBOR (CEILING. - . 2KEYBOARD CONTROLS: - !SPACE - TOGGLE BETWEEN HAMMER AND - 0RUN/STOP - PAUSE - 9FINALLY WE WISH YOU A LOT - 6OF FUN WITH THIS GAME - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -